Under Construction

Under Construction is the first game I seriously published. It's a short and minimal little platformer set in the Flora universe.

I wrote the code; my partner Glip provided the concept, art, music, and map. (So, all the real work.) We put it together over the course of a few weeks in the spring of 2016 using the PICO-8 fantasy console.

Arrow keys move. Up jumps. (Sorry.) X restarts from the beginning.

If you own "a" PICO-8, you can also find it in the game browser.

See also:

Release date May 25, 2016
Rated 4.4 out of 5 stars
(26 total ratings)
Authorseevee, Floraverse
Made withPICO-8
Tags2D, 8-Bit, floraverse, Minimalist, PICO-8, Surreal
Code licenseMIT License
Asset licenseCreative Commons Attribution_ShareAlike v4.0 International
Average sessionA few minutes
LinksOriginal Floraverse release, Eevee's writeup, Soundtrack, Instruction manual


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Fun little game! I found the conveyance/knowing-what-to-do-i-ness of the game a little frustrating in bits, so here's a little hint-based objective guide for any players coming across this:

AllGo to your friend to finish a level.
Don't look at your friend.
Loop 1
Destroy all Radios.
(Jump on top of them.)
Loop 2
Don't hurt any Pain Towers.
(Touching the black eye towers
is forbidden!)
Loop 3
Put out all Fires.
(You can push the rocks.)
(Rocks put out fires.)
EndThat's all, folks!

bonus:In the ending:
- Press X
- Hold Up during the death text
- Go left
- Explore!
For the "teeth" incarnation of the friend, this is the only way to see the otherwise unused level. Pretty cool!

If you can't find something, just go everywhere you can. The map isn't too big.
Standing on the top of horizontal spikes is painless. Use this to get the top-right-most Radio without having a stroke.
Check the instruction manual. It is worthless for actual instructions, but provides some additional story.
Your friend is in the bottom-right corner of the map, if you really can't find her.
If Mole dies, your radio/fire progress is saved between lives. Don't stress about it.
To get onto the roof of the building, try dropping in from above.

I enjoyed this a lot! Got stuck on what I think was the third song, the mood and the careful tiling are super-smart and expressive.

The game is sinister and interesting, but the perspective of the backgrounds is somewhat misleading. Makes it seem like an obstacle, really can be crossed without problems (it's an advantage at the same time), And what looks like a set, is the truth a trap.