made for Strawberry Jam 4 except i had the flu for almost two weeks and couldn't do any programming oh no!!  so it's pretty rough

btw i got "indirect call to null" and had to turn off firefox's tracker protection for this page (purple shield in the address bar) before it would run, not sure what's up with that.  i have it set pretty aggressively though so might not be a problem for anyone else

this is my first serious foray into godot also

- arrow keys
- spacebar
- press UP to use the workbench and ESC to un-use it
- also ASD do some stuff that's important so try pressing those
- i don't know how this works on other keyboard layouts sorry

will PROBABLY continue this because i do like the concept

StatusIn development
Rated 3.6 out of 5 stars
(18 total ratings)
Made withGodot, Aseprite
Average sessionA few minutes


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huh was fun for what was there eevee hope you revisit this someday.

should continue!


i would def like to see this continued

was neat

i keep getting this weird glitch where it would constantly switch between 2 screens, it makes it pretty hard to see whats going on and makes it kinda unplayable

I like this, would love to see more

thank you, me too!  maybe when i get back into godot sometime, busy with other big stuff right now

Ah nice
Best of luck nonetheless


really neat concept, hope you get the time to finish this project!


it pops up an error message "Failed loading file 'index.pck' "


Once I figured out how to actually manipulate the levers, I finally managed to get through the entire thing. I would really love to see this finished up and completed, though. It was a pleasure for even the short play-through that I had!


thank you!  and yeah it could definitely use any kind of learning curve, haha, but i ran with what i had


Thank you for providing us with what you could despite being bed-riddled with the flu for half of the jam! I still want to see what more Rogue Ike has in store for us in the future!


I'm not a big fan of platformers but this was a lot of fun! I especially loved the use of the smoke breath to clear out some switches and the flame head was fun to use on the crates, beautiful aesthetic for the crates disintegrating!

Kinda slidy movement but it works well and does add to the difficulty.

Over all nicely done!


yes, I like this concept, please do more!

You are right, it is a good concept.  Good luck keeping up the work.


I want to collect all of ike's parts, its just so fun! Please continue to make it!!

Interesting... I like it. I could definitely see myself playing the heck out of a polished up version


I enjoyed playing this, would definitely play an expanded version for sure.

Needs a bit more damping to stop moving quicker when I let go of the arrow keys, since I kept sliding around and falling off while platforming haha.


a future powerup will be little rubber booties so he can stop more easily

That works too ^^


noice! hope to see this expanded upon

Congrats on making something with Godot! Was an interesting game. It worked on Dvorak, but only because it didn't need a lot of quick switching between different moves.


ah, so it does go by actual letters, not by keyboard position?  damn that's a shame, i'll have to look into fixing that


It’s going to be fixed on the master branch soon, but it sucks that it’s not in the stable version already.


oh this is great to see, thanks for letting me know!

You’re welcome, I’m glad to spread the good news :b

It’s already merged on the master branch but sadly 4.0 is a long way from release so it’s not really useful to us now ¯_(ツ)_/¯

Well, at least under Linux. No idea under windows.


definitely want to see this expanded upon!!