It's very cute and fun so far! I especially like the way the character movement feels distinctly different in each form; the subtle weightiness in the controls between normal Lexy and Starcow Lexy is really fun in particular.
That said, I read your dev blog about it and your concerns about the game's "horniness rating" and I guess I'd say based on the demo it's probably a "T" or "16+" kind of game; nothing is overtly sexual or nsfw, but there's themes that make it suggestive for a general audience.
I would say Cerise's dialogue and appearance (Moreso the clothes the Bandit is in + the handcuffs, rather than the Loony Tunes "nudity") is the most explicitly traditionally suggestive element- it seems clear this is some kind of flirtatious act between her and Lexy even if it isn't quite sexual.
After that, I'd say most of the transformations feel pretty tame; from least to greatest in terms of suggestiveness I'd probably put it as the stone form registering as a 0 on the "Hey, is this...?" scale and the inflation one as the highest, but that might just be bias because I'm aware it's a kink for some- DragonCave has a balloon dragon that's really no worse. I'd say the cow one seems kind of upper-middle, too, though I'm having trouble articulating why. The udders aren't the problem, of course; maybe it's simply that there's a distinct transformation animation from consuming something (milk) that makes the theme even more overt than in the slime form animation.
That's my 2 cents on the way the game comes across, as someone with a (admittedly much lighter) foot in the same kind of doorways. I don't think I'd recommend it to younger teens or children, but I wouldn't think much of it if I saw a highschooler or adult playing this, and I don't think there's anything in it that's really a "Shield your eyes!" moment. But, I do understand that the minor suggestive elements in the game may limit its appeal, so a more adventuresome and less flirty alternative dialogue may be welcome for others.
I saw one or two worrying things in the comments and was wondering about a content rating- thanks for making this information publicly available! I really care about the content I consume (and honestly should care more) and I'm glad to be properly informed.
Might be worth making a .zip file for the Linux version with the LÖVE 11.x AppImage. Makes it so much simpler that way (don’t need to worry about future versions and lack of backwards compatibility).
yeah, i'll get to linux and mac shortly — the appimage thing seems to be new in 11.4 so i've never touched it before and want to have a closer look at what it's actually doing
yeah my bad, 11.4 just made them relocatable. regardless i haven't actually released anything with 11.x (i think), so i've never touched it at all, and the only build code i have is for some incredibly janky frankenbuild with 10.x :)
Oversight: If the treasure is collected in a level, and you then replay the level (for a 100% time) without collecting the treasure, the tally screen doesn’t make it obvious you missed the treasure (as it’s technically already gotten).
Another (but completely unrelated) tally screen quirk is that if you complete the dungeon minigame in Level 5 (which doesn’t unlock anything), the tally screen claims you’ve missed a postcard piece, even though there’s none to be found, and the level door doesn’t have a postcard icon (filled or not) on it.
Bug: Going from Dewclaw Wilderness to the title screen and back to the hub results in the hub music not playing. Going to a place with different fixes it, but changing scenes by itself does not. This doesn’t happen when you go to the title screen from a level.
(Sidenote: Is it good itch etiquette to leave a bunch of bug report comments like this? Kinda feels like I’m clogging up the top space…)
Another bug: If Lexy drinks some starcow-transforming milk while having velocity, she will slide at the same speed without any deceleration until the transform animation is complete.
Here is yet another bug: If Lexy hits a wall while recoiling from a grumblebee and goes diagonally down, she slides on flat ground for a bit with the step sound being played each frame. She instead can go directly down, resulting in her going directly up. (This is not as important as the other scenario, but it still looks kinda weird)
Here’s another bug: if your window resolution causes the black outline to appear and you run away, the background which usually takes up the whole game box is smaller and aligned to the bottom left corner. This gets worse the bigger the outline is.
(Oh, just in case it’s a LÖVE thing - I tested on both Arch Linux love and love-git packages, and both bugs happen on both versions)
Thanks so much for this bigass thoughtful comment! I'm glad all the stuff I tried very hard to do well came across.
There will be more Lexy/Cerise interactions, don't worry — more than in the original, by far — but there'll be a bit more lead-up to it this time around. :)
Thanks for telling me about this..... very strange "exploit"... that relates to a bug I'd been meaning to paper over anyway. It should no longer work. ;) There is a way to get the Manifest Destiny star legitimately! It's just, you know, hard.
There was a bug that caused 100% runs to not be acknowledged if you'd also done the arcade! Sorry, should be fixed in the new build I just put up.
yeah sorry, I should have something out in the next day or two — I didn't want to delay updating the itch page until the last possible second, but didn't realize doing it early would... notify anyone? (did it notify you? what happened? oh my god i'm not on the front page am i)
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It's very cute and fun so far! I especially like the way the character movement feels distinctly different in each form; the subtle weightiness in the controls between normal Lexy and Starcow Lexy is really fun in particular.
That said, I read your dev blog about it and your concerns about the game's "horniness rating" and I guess I'd say based on the demo it's probably a "T" or "16+" kind of game; nothing is overtly sexual or nsfw, but there's themes that make it suggestive for a general audience.
I would say Cerise's dialogue and appearance (Moreso the clothes the Bandit is in + the handcuffs, rather than the Loony Tunes "nudity") is the most explicitly traditionally suggestive element- it seems clear this is some kind of flirtatious act between her and Lexy even if it isn't quite sexual.
After that, I'd say most of the transformations feel pretty tame; from least to greatest in terms of suggestiveness I'd probably put it as the stone form registering as a 0 on the "Hey, is this...?" scale and the inflation one as the highest, but that might just be bias because I'm aware it's a kink for some- DragonCave has a balloon dragon that's really no worse. I'd say the cow one seems kind of upper-middle, too, though I'm having trouble articulating why. The udders aren't the problem, of course; maybe it's simply that there's a distinct transformation animation from consuming something (milk) that makes the theme even more overt than in the slime form animation.
That's my 2 cents on the way the game comes across, as someone with a (admittedly much lighter) foot in the same kind of doorways. I don't think I'd recommend it to younger teens or children, but I wouldn't think much of it if I saw a highschooler or adult playing this, and I don't think there's anything in it that's really a "Shield your eyes!" moment. But, I do understand that the minor suggestive elements in the game may limit its appeal, so a more adventuresome and less flirty alternative dialogue may be welcome for others.
I saw one or two worrying things in the comments and was wondering about a content rating- thanks for making this information publicly available! I really care about the content I consume (and honestly should care more) and I'm glad to be properly informed.
Might be worth making a .zip file for the Linux version with the LÖVE 11.x AppImage. Makes it so much simpler that way (don’t need to worry about future versions and lack of backwards compatibility).
yeah, i'll get to linux and mac shortly — the appimage thing seems to be new in 11.4 so i've never touched it before and want to have a closer look at what it's actually doing
FWIW the appimage thing has been there for a while now. I’ve been using it since 11.1, at least.
yeah my bad, 11.4 just made them relocatable. regardless i haven't actually released anything with 11.x (i think), so i've never touched it at all, and the only build code i have is for some incredibly janky frankenbuild with 10.x :)
Oversight: If the treasure is collected in a level, and you then replay the level (for a 100% time) without collecting the treasure, the tally screen doesn’t make it obvious you missed the treasure (as it’s technically already gotten).
Another (but completely unrelated) tally screen quirk is that if you complete the dungeon minigame in Level 5 (which doesn’t unlock anything), the tally screen claims you’ve missed a postcard piece, even though there’s none to be found, and the level door doesn’t have a postcard icon (filled or not) on it.
Bug: Going from Dewclaw Wilderness to the title screen and back to the hub results in the hub music not playing. Going to a place with different fixes it, but changing scenes by itself does not. This doesn’t happen when you go to the title screen from a level.
(Sidenote: Is it good itch etiquette to leave a bunch of bug report comments like this? Kinda feels like I’m clogging up the top space…)
idk i usually edit my posts when i find new info and its not been a bit...
Another bug: If Lexy drinks some starcow-transforming milk while having velocity, she will slide at the same speed without any deceleration until the transform animation is complete.
Here is yet another bug: If Lexy hits a wall while recoiling from a grumblebee and goes diagonally down, she slides on flat ground for a bit with the step sound being played each frame. She instead can go directly down, resulting in her going directly up. (This is not as important as the other scenario, but it still looks kinda weird)
Here’s another bug: if your window resolution causes the black outline to appear and you run away, the background which usually takes up the whole game box is smaller and aligned to the bottom left corner. This gets worse the bigger the outline is.
(Oh, just in case it’s a LÖVE thing - I tested on both Arch Linux
loveandlove-gitpackages, and both bugs happen on both versions)got this too
Dunno if this has been reported yet, but pausing while reading a sign crashes the game with a trace. In any case, this game sure is pretty cool!
got it, thank you! should be fixed in a small update later today
Thanks so much for this bigass thoughtful comment! I'm glad all the stuff I tried very hard to do well came across.
There will be more Lexy/Cerise interactions, don't worry — more than in the original, by far — but there'll be a bit more lead-up to it this time around. :)
Thanks for telling me about this..... very strange "exploit"... that relates to a bug I'd been meaning to paper over anyway. It should no longer work. ;) There is a way to get the Manifest Destiny star legitimately! It's just, you know, hard.
There was a bug that caused 100% runs to not be acknowledged if you'd also done the arcade! Sorry, should be fixed in the new build I just put up.
gonna be keeping an eye on this, looks good from the images.
I see that the game is "currently available as a demo" but there are no downloads, is this intended?
yeah sorry, I should have something out in the next day or two — I didn't want to delay updating the itch page until the last possible second, but didn't realize doing it early would... notify anyone? (did it notify you? what happened? oh my god i'm not on the front page am i)
I have no idea what front page means here, but I got notified on my feed since I was following you, so there's that I guess
whoops! did not know that would happen but i guess it's pretty cool actually.
should have actual software up here by the end of the day! (us time)
Bwep. I now leave with that because yes.
Oh my~
Ooh! Nice game page!
Hnnnn Can't wait!!
oh man! I wanted this for so long!
Hype
Nice. I did like that one.
This is pretty exciting. I think this is the game that got me over to itch.io.